HTC shows its standalone Vive Focus VR headset

HTC shows its standalone Vive Focus VR headset

HTC shows its standalone Vive Focus VR headset

The headset will be powered by Vive Wave and will act as the content platform for the HTC Vive Focus.

Now, one of the biggest names in the VR space has announced its next big rig - the Vive Focus all-in-one VR headset. The headset was to offer a wireless VR solution with no need for a smartphone or external hardware such as a PC or console. Spark of Light is available on the Vive Wave platform, and has been available on the Gear VR and on Google Daydream already.

The Vive Focus headset will run on a Qualcomm Snapdragon 835 chipset and uses a controller, offering three degrees of freedom along with a trackpad. The head mount is also very different from the existing Vive and is created to address the issues of the weight being centred at the front of a user's head. Despite this, HTC says it'll still offer similar features to the higher-end Vive. The headset comes in bright blue colour.

The HTC Vive Focus will be available in 2018, first in China followed by the rest of the world later that year.

From Google's perspective, the HTC cancellation was nearly immediately followed by the announcement of a new Daydream headset from Lenovo.

Crucially it has also been made clear that a Western release is not now on the cards. Lenovo, however, is still on its way to releasing its own VR standalone headset to the masses soon. In fact, HTC handed pre-production Vive Focus units to select developers only two weeks ago, so the product is clearly not hitting the market tomorrow. Companies such as Microsoft Samsung and other companies have vowed to develop VR content for educational purposes.

The Vive Wave, as an open platform for virtual reality content, will look to bring together the fragmented mobile virtual reality market in China. However, as mentioned above, the company is silent on the release date and pricing. HTC's sale of a chunk of their smartphone assets to Google has nudged the company towards being more VR focused - a field where they've had more a lot more luck as of late - so I suppose it's not too surprising that given recent developments, they'd rather go it alone than having to work with partners.

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