Virtual reality 'the next platform' says Facebook's Mark Zuckerberg

(Samsung is also touting VR.) Mr. Zuckerberg said that as mobile operators improve their networks, more people will be able to adopt video, but that "video isn't the end of the line", and he sees a future with much more VR. The next step, he said, is virtual reality: "Pretty soon we are going to live in a world where everyone has the power to share and experience whole scenes as if you are just there, right there in person".

The Social VR team will be working closely with Facebook-owned Oculus, as well as other teams in the company for the development of social VR experiences across all possible platforms.

Zuckerberg called virtual reality the "next important computing platform that has the potential to change all our lives". According to Zuck, "We are committed to build the best VR experiences in the world". After allying with Samsung on the popular Gear VR headset, it ported 360 videos to the Gear VR. Then it was photos, especially since we got smartphones with cameras. Many popular apps like Minecraft are also lining up VR versions.

He appeared at the Samsung press conference to highlight the use of technology from Facebook subsidiary Oculus in the Samsung Gear VR headset. People have watched more than 1 million hours of video on the Gear VR - a mobile virtual reality device Facebook launched alongside Samsung in November 2015. I'm excited to announce that we will bring all these technologies to Gear VR in the next few years.

Zuckerberg was invited to talk about the partnership between Facebook and Samsung's VR efforts in the unannounced appearance.

"We've already shared our statement", said Zuckerberg.

Facebook has reiterated its commitment to the long-term future of social virtual reality with the creation of a new "social VR team". In October, it announced a new ad unit, Slideshow, that's meant to be served to people in developing countries who have slower 2G connections.

For viewers, similar software is required to make sense of the video and play it either on a conventional screen, where viewers can move the video to look around, or on a virtual reality headset, where they move their heads to look around.

Related news